From: "Stephen C. Ford" To: "B5 Wars" Subject: [B5W]: Battle Report - Long Date sent: Sun, 19 Apr 1998 01:31:36 -0400 Send reply to: babylon5-wars@CSUA.Berkeley.EDU Battle Report I fought two battles today (considering they where only my second and third I was surprised at how fast they went). The first was 1 G’Quan and 9 Frazi’s versus three Vorchans. We started in opposite corners and played with the standard rules from the book. Turn one: The three Vorchans advanced at speed 6. They where in line abreast with three hexes between them to limit the damage of those nasty Narn Mines. My opponent advanced at speed 10 with his fighters deployed to his port side (one flight of five and one flight four) also at speed 10. Turn two: The Vorchans won initiative and moved last. The Narn advanced continuing at speed 10. My Vorchans moved to range 1, 2 and 4. The fighters then moved to range 1 on the farthest Vorchan to port. Needless to say, there was some firing. After it was all over with, the Vorchan to port had a roughed up port side, but all systems worked (the thruster did take a crrt). The lead Vorchan was cut in two. In return the front of the G’Quan fell off (I was sweating this because it took the very last point of damage to do it). It also saved time, because the Narn didn't’t have to roll for cri ts. Turn three: The G’Quan began a turn to port at speed 8. The Vorchan’s moved off at speed six and ended their move with a turn to starboard. The Frazi’s moved to range one on the undamaged Vorchan and chewed up it’s rear. Only one Vorchan was positioned to return fire and it damaged a Frazi. Turn four: The G’Quan continued to turn to port at speed 8. The Vorchan’s continued with a slow turn to starboard at speed six. The Frazi’s fired again at the Vorchan, this time on it’s starboard side and managed to take out the starboard thruster. The only one Vorchan could fire again and it too k out two more Frazi’s. (Six fully functional Frazi’s and 3 badly damaged.) Turn five: The Vorchan’s weapons where all recharged now. The G’Quan lost initiative again and move towards the Vorchan’s. I was happy with this and closed on the G’Quan’s front. It was at this point that the unhappy Narn found out he had miscounted the number of turns it took the Vorchan’s to re charge their weapons. At the end of the turn one Vorchan had a bloody nose, one was knawled on it’s side again (it fell off) and the Narn exploded. Turn six: The Narn fighter pilots where extremely agitated at losing their ride and decided to ram me. We ran into a problem here because we weren’t sure when the ram would take place. We rolled a d6 and it turned out he got to ram during movement instead of after my fire. I was surprised at how little damage he did, as all his fighters where destroyed and they only managed to knock off a side of the ship. After that the two Vorchan’s shot up the three crippled Frazi’s (they refused to surrender) and then searched for survivors of the lost Vorchan before heading home into the sunset for a much needed refit and rest. The Narn play was only playing his second game so was fairly inexperienced (one thing I like about these rules is the ability to pick them quite easily). He used his fighters poorly by not concentrating on one side of one ship until it was destroyed. The Frazi’s could have concentrated better for their firing passes, but it seemed to work out for them none the less. The second battle was basically a box battle. We used miniatures for both battles and my opponent wanted to use an Omega with all it’s fighters. I didn’t want to use the Mimbari because I was unfamiliar with rules concerning them, so I took 2 Vorchan’s, 18 Sentri’s, 1 G’Quan, & 12 Frazi’s. I kno w no self respecting Narn would ever ally himself with any Centarie, but I didn’t have enough ships from any other race to make it work (only after I got home did I notice I outnumbered him by about 500 points). The battle was much closer mostly due to lessons learned from the first fight. It pretty much ended up with one Vorchan destroyed, one Vorchan that jumped out after loosing it’s nose, the G"Quan staying on the flank of the Omega and the Omega stuck going only forward or backwards after loosing b oth side thrusters. Half of his fighters chewed on one side of me and the other half hunted my fighters. My fighters all stayed on one side of him and worked their way deeper and deeper inside his ship. We finally called the game when it looked like the next turn would spell the end for his ship. I would like to mention two things. 1. – I thought this was widely known, but I had severally people comment on it to me. You can go down to your local office supply store (the gamer’s friend) and purchase heavy duty sheet protectors. Just stick your Ship Control Sheets inside and mark on them with an overhead marker or grease pen. It wipes right off and this way you don’t have to laminate everything. 2. – When does ramming occur in the sequence of play? Steve Ford scford@uky.campus.mci.net