From: "Bryan Baldwin" To: Subject: [B5W]: Re: E-Mines RULE!!! (they're Narn..'nuff said) Date sent: Mon, 27 Jul 1998 14:18:08 -0400 Send reply to: babylon5-wars@CSUA.Berkeley.EDU I Like th E-mines the way they are. They're balanced, and require skill and luck. I was recently playing a Narn vs. Minbari game (jammers on), and had three G'Quans. I didn't want to fire six every other turn, because the enemy would just scatter and move erratically on the turn they were fired, so I went three a turn to start so he would always worry, and it would affect his moves (fear factor on high) every turn. Luckily, the first turn I hit a Nial flight of six DEAD ON, and blew them to Hell. The second turn... Same thing, dead on, another Nial group gone, having never fired once. After that we were into the fray, and I used them the rest of the game to cover the G'Quans (sometimes even hitting my G'Quans in hopes of his fighters engaging point blank. This worked once, crippling a third squadron.), or taking shots at his Sharlin, as it can only turn once a round, and I judged where that would be based on his turn delay and speed. By the way, he only had four Nial groups, so was furiously demoralized as I robbed them straight up. I won that game, without loosing a sinlge cruiser, though they were all crippled and maimed. I will always LOVE the Narn, as thier ships are designed to be played a special way, and used correctly, are a most formidable fleet. Bryan