To: babylon5-wars@CSUA.Berkeley.EDU Date sent: Sun, 16 Aug 1998 12:47:50 -0400 Subject: [B5W]: Battle Report 2 From: dderidex@juno.com (Alexander M Fulton) Send reply to: babylon5-wars@CSUA.Berkeley.EDU Next battle we played: Forces: 2 Mograth vs. 1 Ka'Toc (6 Frazis) Comments: 1) Boy was this one-sided. The advantage of always moving after your opponent in an AGILE ship is not to be ignored. 2) The Guardian array is a nice defensive weapon. I did not get to use it in its special role, but it makes a nice interceptor. 3) The plasma stream sucks as a weapon. Assuming average die rolls on 3d10, it will make 16.5 (16) damage. But, it degrades at a rate of -2/hex, meaning this weapon will do 0 damage at anything farther than 8 hexes. You have to be, at the absolute MAXIMUM 6 hexes away for any effect, and if you don't roll well, you'd better be a point blank for him to feel it. Of course, the armor-reducing effect is nice on primaries, which makes the weapon an enigma in the Centauri navy. It would be much better placed on an EA ship to reduce armor on a target so all the EA pulse weapons can be used effectively. As the Centauri concentrate on raking and plasma weapons and standard weapons (and, their MOST used heavy weapon, ignoring armor COMPLETELY), and have NO pulse weapons at all, it seems kind of odd to have an armor-reducing weapon. Since, after all, armor is most effective against pulse weapons which they don't use. Go figure. Summary: This one went well. We closed range slowly, he fired a heavy laser at range 30 or so as we passed. It did rather extensive damage to the front of a Mograth - losing a twin, but nothing more. I turned and, staying in the arc of the H.L. that just fired, closed ranged. His fighters were a nuisance, but my rolls were much more reasonable this game and I managed to clean them up nicely. Matter cannons and twins removed a structure block, which I took advantage off. This game was interrupted due to time, but it was obvious I would win. Turn Report: 1) The Mograths started at speed 9 (so I can do a 180 if I feel like it ;^) I believe he was going 8 and his Frazis 10. I stayed close to the top of the map and we closed range. 2) His ship fired a battle laser (amazingly, with a 20 to-hit.) Did minimal damage, removed a twin. I fired my stbd. matter cannons and one plasma stream. It was a bit, but did, like, - 30+ damage. That stunk. 3) Turned to face the weapon arc that just fired. His fighters closed ranged and, using the twins, I wasted a few of them. I had pivoted to stbd. so I could fire my two port matter cannons and the other ships plasma stream. It hit, did like 2 damage. Matter cannons had almost removed his stbd. structure by now. 4) Closed range with his ship more, fired my two stbd. matter cannons and the now recharged plasma stream on the first ship. It actually did damage to his armor this turn, which did not matter as the matter cannons removed that side of his ship. The fighters managed to remove the plasma stream on ship #2 (would have been fired next turn). Also, they had been messing with my ships pretty bad, one had 75% forward structure, the other 50%. Had lost 1 twin, a crit on another, a plasma stream, 1 retro each. This was also the result of hit Lt. Pulse cannon fire from this turn. He had also got a number of lucky primary hits with his fighters. My engine was down to one block on one ship, and both had taken some primary structure hits. 5) He kept trying to turn, but, being agile, I could stay in his destroyed structure arc. One of my ships had taken an engine crit, which made this difficult, but it was possible. I had finished him off to one Frazi left and had destroyed a structure block I always was in the arc of. Fire two port matter cannons at primaries. LOVE THAT IGNORING ARMOR!!! He fired one Frazi, one shot hit, minimal damage. 6) Fired two stbd. matter cannons as well as plasma stream at primaries. His ship is really starting to look messy now, and his fighter drops out. Game interrupted, but it is obvious to all involved the Centauri will win in a few turns. --Alex F _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866]