To: babylon5-wars@CSUA.Berkeley.EDU Date sent: Sun, 16 Aug 1998 12:14:51 -0400 Subject: [B5W]: Battle Report From: dderidex@juno.com (Alexander M Fulton) Send reply to: babylon5-wars@CSUA.Berkeley.EDU Okay, got a number of games in a Saturday (3 against the Streib, won't bother posting them here, but they did bring up some interesting questions): Game 1: 1 Altarian (6 Sentri) vs 1 Var'Nic (6 Gorith) Comments: 1) First, the horrible to-hit for the side of the Gorith is really not that much of a liability, assuming the Narn player saves enough thrust to do a combat pivot during the turn. You can almost always force the enemy to take a shot at your front or aft - to-hit of only "7" instead of "10". And, since the armor is the same all around, it really makes no difference in flight level combat WHERE your fighter is hit - the to-hits are the only thing that changes. 2) The Var'Nic is a nice platfom - 3 med. lasers and those twins ;^) And, of course, the Narn do not make the same mistake many Centauri ships seem to of putting the entire main armament on one structure block. Summary: Well, it didn't go as well as I (the Centauri) would like. The Altarian got some really crappy rolls and the Var'Nic was *lucky*, getting some hits it really should not have. Of course, my bro pointed out that this probably made up for by TBolt shots in the last game where, when firing the GPulses on 6 TBolts, I rolled 5 6's. Hehehehe - that was nice ;^) Anyway, I ended up with about 75% of my forward structure gone without accomplishing any significant damage to the enemy. I don't think hardly any damage came from his ships - it was almost all from the Goriths (which I could not keep off my back and which won - EVERY TURN - initiative over my Sentris). As he still had a number of fighters left and had finally finished off all of my Sentris (and had done heavy damage to my ship - including destroying 4 of my 5 twins) - I conceded the game. Battle Report: Turn 1) Started closing range - no real weapons fire as both sides had gone turtle. Sentris and Goriths closing at speed-10 and speed-12, respectively. Note that I forgot turn cost is rounded up - I should have been going speed 9 with the Sentris. Var'Nic travelling at 10 and I was at 6 (so I could turn twice). Turn 2) Turned towards the "top" of the map to put some range up - as my EW was better and my weapons recharged faster, I wanted to keep the range as high as possible with my Sentris doing damage to his ship. Fired stbd matter cannon- hit doing 7 pts of damage to his stbd. structure. He fired a heavy laser and removed 1of my front twins and doing HEAVY damage to the other. Next turn the fighters closed to range with each other - he destroyed one Sentri and I (with better to-hits) completely missed his entire flight with my Sentris. Turn 3) My Sentris closed with his ship (they lost initiative the Goriths, so I had no idea where they would be). His ship destroyed another Sentri with the twins and his Goriths finished off the front, damaged, twin array, as well as giving my matter cannons some nasty crits. Turn 4) Our ships are too close for my taste now, but I managed to get my fighters on top of my ship pointing back (hoping his Goriths go for the aft shot). They do, and I fire on them. My two aft-firing twins left manage to hit once (with four shots) and damage a Gorith (no drop-out). He destroys both my aft twins. My fighters, at point blank range with his and no jinking, again MISS all shots. The next 2-3 turns has him finish off the rest of my fighters. I managed to keep his Var'Nic out of a good firing position, but without anti-fighter weapons and no fighter support, I really can't win, so I concede the game. I really don't think the game was unbalanced, the forces we picked seemed to fight really well against each other. It is just that really crappy rolls decided the game (the matter cannon, while a GREAT weapon for smashing up primaries- as I found in the next game - relies ENTIRELY on good die rolls. And, when that is just not happening, you are in trouble if that is all you have). --Alex F _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866]