From: awarwick@southcom.com.au Date sent: Mon, 31 Aug 1998 09:53:39 +1000 To: babylon5-wars@CSUA.Berkeley.EDU Subject: [B5W] Carriers/Reports Send reply to: babylon5-wars@CSUA.Berkeley.EDU First something I've been meaning to post for a while. Not wishing to start old debates about wether EA has carriers or not, there was something on one 4th season ep I noticed. While doing one of her Voice of the Resistnace eps after the push on Earth had started, Ivanova made an appeal for all Cruiser and "Carrier" groups to defect. Whether this refers to Carrier Groups as we know them or not is up to personal interpretation. Offer the weekend I had a couple of small battles, testing out various ships. The first was to test the Narn's claim that a Bin'Tak was capable of taking on a Sharlin Warcruiser (without jammer.) Bin'Tak vs Sharlin. After 10 rounds of a brutal slugfest, the Bin'Tak went down. It had the Starboard side stripped off in about thr 5th round, and the Sharlin managed to stay inside that arc and pound the interior of the ship for the next 5 rounds. The test was one of sheer firepower and damage absorbtion - I wasn't focusing on manouvering or the like much. The next few tests will involve that, as well as testing the difference with jammers active and not. Also, the dice rolls favoured the Minbari horribly. The Mag Gun was gone in the first round, and between 1/4 and 1/3 of all Fusion Cannon shots rolled 10 for damage. The Narn did mange 2 40 pt heavy laser hits, but it didn't balance out the Minbari's dice luck... Bin'Tak This ship is tough. Very tough. After 10 rounds and something like 15 Neutron Cannon and 50 Fusion cannon hits it finally went down. At the time, it still had 5 functioning Heavy Lasers, both E-Mines, 2 Lt-Pulse Cannons and a Twin Array. The port structure was down to half and the forward and aft were at about 1/4 damage. The ship also has great arcs of fire, so can generally offload something in return fire, no matter where the enemy is. Sharlin Ouch. Those Fusion Cannons are downright nasty. They'd rip light ships apart in a blink, even without Neutron Cannons. No matter what side you coem from, you'll be clobbered by them (and coupled with its high range and the high sensor value of the Sharlin, sitting back out at heavy weapon range is no guarantee...) It's multiple systems with their high armour/structure lessens the effect of lasers. You can't destroy a system with a single rake, and if you hit again, it can be offloaded onto another of those systems. Coupled with structures high armour and damage potential, it makes them hard to kill. The Bin'Tak managed to destroy 7 Fusion Cannons, 2 Neuron cannons, and damage a further 2 Neutron and 1 Fusion cannons, as well as knock off 75% of the forward, 33% of the port and 20% of the aft structure. Not bad with the dice rolls seriously against it. Hopefully a couple more tests with more even dicerolls will show if the Bin'Tak has any chance against the Sharlin. *********************************************************** Andrew Warwick awarwick@southcom.com.au There's too much blood in my Caffine System............ ***********************************************************