X-POP3-Rcpt: jcoleman@azure Return-Path: owner-babylon5-wars@CSUA.Berkeley.EDU Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by azure.a2t.com (8.7.5/8.7.3) with ESMTP id IAA15925; Mon, 26 Oct 1998 08:55:32 -0500 Received: (from majordom@localhost) by soda.CSUA.Berkeley.EDU (8.8.8/) id FAA21332 for babylon5-wars-outgoing; Mon, 26 Oct 1998 05:53:15 -0800 (PST) env-from (owner-babylon5-wars@CSUA.Berkeley.EDU) Received: from soli.inav.net (soli.inav.net [199.120.107.103]) by soda.csua.Berkeley.edu (8.8.8/) via ESMTP id FAA21325 for ; Mon, 26 Oct 1998 05:53:13 -0800 (PST) env-from (regnar@inav.net) Received: from regnar (dip415.inav.net [206.230.238.4]) by soli.inav.net (8.8.7/8.6.12) with SMTP id HAA09590 for ; Mon, 26 Oct 1998 07:53:07 -0600 Message-ID: <001e01be00e8$06212240$04eee6ce@regnar> From: "Aaron Mays" To: Subject: [B5W] battle reports (short) Date: Mon, 26 Oct 1998 07:53:32 -0600 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Sender: owner-babylon5-wars@CSUA.Berkeley.EDU Precedence: bulk Reply-To: babylon5-wars@CSUA.Berkeley.EDU Delivered-To: babylon5-wars@csua.berkeley.edu Had two games this weekend, one of which is in progress. EA took 3 Olympus, Omega, 18 Thud w/4 missiles each. Narn took a Dag'Kar, 2 G'Quan, tried out a G'Karith, and a Ka'Toc and Thentus, plus 12 Frazi and 18 Gorith. Narn was really just trying to get a feel for the NCW ships. Our EA player just loves missiles. Speaking of which, we were using the 2E thing where missiles roll against the target's defense rating. This was a hurting thing. Very few missiles ever missed, and Narn, hell , NOBODY has enough defense guns to handle 24 thud missiles at once. Narn planned to use superior mobility to dance around the edge of the map, sniping with lasers, emines, and ion torps while using the goriths to keep the Thuds at bay. I meant to stack the G'Karith with the Dag'Kar, reasoning that it would help hold off the thuds, but then I messed up... EA thought the situation over for maybe two seconds and adopted the kamikaze approach with the Olympii and Thuds: speed 12 corvettes and 16 Thuds. The Omega sort of hid in back. The first turn E-mine volley was a thing of beauty. I hit a thud and the omega, and would have got another thud flight if the @%**%! emine hadn't scattered. I did get 5 ion torp hits on an Olympus, but the effects weren't as great as I'd hoped for. From then on, incidentally, I couldn't hit to save my soul and my damage rolls were awful. This made EA's average rolls more like spectacular, just by sheer contrast. Also, embarassingly enough, I never won an initiative roll. Against the Thuds, this was heartbreaking... Especially when they nuked my Dag'Kar turn two. By Turn 4, the Ka'Toc and Dag'Kar were dead, one G'Quan had had a side knocked off, and 6 Goriths were dead, all by or mostly by those damn thuds and their SSMs. In return, I killed 2 Thuds with direct fire, 6 with E-mines (that turn 1 uber volley) and had done moderate damage to all but one Olympus. That last olympus had lost retros and port thrusters and was on his way to Andromeda at speed 12. Trouble was, those missiles and pulse cannon were steadily wearing me down. And in about ten seconds, massive pulse gatling fire was going to wipe out my fighters, esp the frazis. The EA player was ten kinds of pissed off when he saw the time and had to bail.... Lessons learned: Protect the Dag'Kar. Repeat after me, PROTECT THE DAG'KAR. If you can. Emines are nice, but by the time they reloaded I had gone from ten of 'em to one. The G'Quan weave works fairly well, but only if you can hit what you aim at. Which I couldn't. All in all, a well played game by EA. Final lesson learned: Next time, I take Minbari. Yeah, thats it... After that thrashing, I duplicated the EA force and tried a Centauri force out, 2 centurions, 2 darkner, 3 vorchans and 2 mograth. I decided to try a large force of small, agile ships with many TAs. I used 2E TAs, the same missile rules, pulse volley determined by to hit roll, drop outs, and the 2E sequence of fires: ships shoot, fighters shoot at ships, fighters shoot fighters, damage phases not simultaneous and drop outs resolved at end of the firing step that caused the damage. Centauri split their force, placing the centurions in a slow, almost retrograding group to snipe at long range with battle lasers, while the rest of the ships raced in from the side at speed 12. EA went with a split strategy, trying to cripple the centurions with Thuds, then hit the light ships with everything just before they got close enough to get good shots, then finish the centurions. As it worked out, the first volley of centurion sniping didn't do much. Six battle lasers got 5 hits and averaged maybe 20 damage. I killed an interceptor and 2 spbs on the omega. It didn't do much better vs the light brigade. Turn 2 the thuds showed up. The centurions forced three drop outs despite 75% of TA shots hitting. Trouble was, they didn't hit hard enough. Those 6 fewer missiles maybe made the difference and kept a centurion alive. Turn 3, the thuds had good position on the light brigade with their remaining missiles. The massed fire of 2 darkners, 3 vorchans, and 2 mograths was, barely enough to kill one side of the Omega, due mostly to great hits and awful damage dice. However, the omega lost both port and starboard thrusters and had his sensors completely destroyed. Only trouble is, I haven't had time to resolve 12 MPCs, 6 rail guns, 12 olympus missiles and 36 thud missiles on those little bitty centauri ships. I'm almost afraid to, considering my sympathies in this fight. Next time, I think I'll try Minbari.... Aaron Mays "Incoming!!" -- End --