Date sent: Thu, 13 Aug 1998 16:40:55 To: babylon5-wars@CSUA.Berkeley.EDU From: Jeff Miller Subject: RE: [B5W] Scenario time? Send reply to: babylon5-wars@CSUA.Berkeley.EDU >Loyalist: >1 Octurion (24 Raziks), 2 Altarians (12 Raziks), 1 Primus (12 Raziks) > >Victory Conditions: >Well, the Loyalist forces are in trouble. Fortunately, the Admiral >anticipated treachery. So, he can have transferred his flag to any ship >before the battle begins. Further, he can launch in a fighter or shuttle >from one ship to another and transfer his flag that way. At any rate, the >Loyalist must record the location of the Admiral throughout the battle. The >Captain of the Octurion is also favorable to the Admiral's cause and can >represent him before the Centarum. > >For the loyalist to win, he has to get the captain or the Admiral off back >into hyperspace. Note that the Admiral has wisely rigged the jump-gate >before (he used to patrol this sector of space frequently) such that only >his ships or fighters can activate the beacon. As the trip is very far to >Centauri Prime, it has to be a ship that escapes - even if the Admiral >escapes in a fighter he won't get far (thus, the Loyalist will not win). Since the loyalists only need one ship to open the point in, what's to prevent the other from immediatly opening a jump point? It might be better to give them a more immediate goal that forces them to get a ship to a certain spot or some reason why their jump engines don't work. Jeff Miller Program Director/Webmaster for Agamemcon III Burbank Airport Hilton -- June 11-13, 1999 Contact Info: Phone: (949)643-8352 92 Corporate Park Ste C-330 Fax: (949)863-9021 Irvine, CA 92606 www.primenet.com/~shadocat/agamemcon.html