From: Leonard Farnsworth To: "'babylon5-wars@CSUA.Berkeley.EDU'" Subject: [B5W] Scenario Date sent: Wed, 19 Aug 1998 10:36:40 -0000 Send reply to: babylon5-wars@CSUA.Berkeley.EDU Cavalry Charge Background: 2247. The Earth Alliance is retreating before the Minbari advance. The New Paris outpost has fallen. A handful of brave troops have remained at the outpost trying to trick the main attack force into concentrating on the abandoned base while the bulk to the personnel are escaping on military transports to the secondary jump gate. The Minbari have fallen for the ruse, sending only a token force to destroy the escaping transports. Even that small force might be enough, but help is on the way. EA forces: 3 civilian supply freighters (upgrade armor on the fore and aft locations by 1), 6 Starfuries Minbari forces: 9 Nials EA reinforcements: 1 Hyperion, 6 Starfuries Neutral: jump gate Set up: Standard maps. The EA forces set up in one corner of the map. Starfuries must be within 2 hexes of the freighters. All ships are a speed 4. The Minbari set up along the same map edge as the EA, in the opposite corner, at speed 6. The jump gate is set in the opposite corner from the EA ships. EA reinforcements are not on the board, but rather are enroute in Hyperspace. Before turn 1 the EA player must decide if the reinforcements will arrive through the jump gate or via a jump point. If they arrive via a jump point then that point must be chosen before play starts. The EA reinforcements arrive 1d3 turns after the first (i.e. turns 2, 3 or 4, this should be determined secretly before play starts). Victory Conditions: The Minbari have a simple goal... kill or disable all the freighters. If 3 thrusters or all cargo holds are destroyed the freighter is considered disabled. If the Minbari can also kill or disable the Hyperion they will win a major victory. Earth Force wins if they can escape into hyperspace with at least 1 freighter and the Hyperion. If they can escape with all freighters they win a major victory. Special Rules: Do not use flight level rules for this fight. Options: Give the 'Furies gunsights. Note: This scenario is designed wit the published jammer rules, but feel free to try your favorite playtest rules instead. Greywolf