From: "Alex F" To: "Bruce Graw" , "Bab5Wars" Subject: [B5W] Scenario: Lost 'Cause' Date sent: Thu, 12 Nov 1998 17:04:15 -0500 Send reply to: babylon5-wars@CSUA.Berkeley.EDU Lost 'Cause' Humans are well renowned for their arrogance, but also their curiosity. Both have caused untold damage. Long before the disasterous first known meeting with the Minbari, indeed, before contact with many other races, the humans had started to explore the space around them. Contact with the Centauri, while initially turbulent, allowed them access to new technology with which they built warships and scouts to expand their knowledge of the Galaxy faster - indeed, they were a curious race. Exploration into what would be Narn space was very limited, but an Oracle was sent once. When contact was lost, a task force was sent out to determine what had happened and equipped with boarding parties to combat the worst possibility. If in enemy hands, their orders were to retake the 'Just Cause' if possible, to destroy it if necessary. Narn (player 1): 2 T'Loth Assault Cruisers -12 Gorith medium fighters ea. -12 Breaching pods ea. 2 Rongoth Destroyers EA (player 2): 1 Nova dreadnought -12 Starfuries -12 Breaching pods 2 Olympus Corvettes Other forces: 1 Oracle scout cruiser Setup: Scout: The Oracle 'Just Cause' sets up in hex 2615, facing 'A', speed 0. Narn: The T'Loths set up within 3 hexes of the 'Just Cause', any facing, speed 1. The Rongoths set up no closer than 4 hexes to the Oracle and no farther than 8, opposite facings, speed 1 (IE., set up one Rongoth with any facing you choose, the other is set up with the exact opposite facing). EA: The Nova and Olympus Corvetts enter from hyperspace on turn 1 at a random hex along the 02xx hex column. Roll 2d10*3 to determine which row on the 02xx column the points form on. Each ship can roll to create its own gate, or they can all arrive through one. Facing is either "B" or "C" and the speed is up to 4. Special Rules: The Oracle did not fire a shot in its defense - it had been completely surprised by the Narn attack. The crew put up a defense on being boarded, but failed. The vessel is currently under no ones control. Roll 1d20 to determine how many Narn boarding parties their are aboard - the Oracle has 10 EA boarding parties. Since no visible damage has occurred to the craft, the Narn are assuming the humans do not know what has happened (they did not detect the distress call which allowed the Nova to home in on the position). Hence, they will not fire until fired upon OR the EA takes "aggressive actions". Here, "aggressive actions" is defined as closing to range 10 or less with a Narn ship and having active weapons and OEW on the Narn vessel in question. The EA has no such restriction. Victory conditions: EA: Decisive victory - recapture the 'Just Cause' and destroy all Narn units. Tactical victory - recapture the 'Just Cause' and drive off all Narn units. Marginal victory - destroy the 'Just Cause' Narn: Decisive victory - keep the Oracle under their control until all EA ships have been driven off or destroyed. This vessel is very important to the Narn ELINT program, so capture of it will guarantee victory regardless of losses incurred. Historical Result: The Narn escaped with the Oracle, later turning its technological secrets into the Sho'Kar. By: Alex Fulton Notes: It is a tough call as to the ease of victory in this scenario. This is based, loosely, on an SFB scenario and modifications to said scenario our group played. Also it is based on a battle we played in Bab5Wars a few months ago. We did not have the Oracle, but as it has nothing to do but be a target here, using an Oracle should not be a problem. The scenario should be very balanced, but definately hard for one side to win (keep in mind when I say 'balanced' I neither intend nor expect both sides to have an equal chance at winning. Merely that both sides can win or can lose). Comments welcome. --Alex F