Return-Path: Received: from azure.a2t.com (root@gw.a2t.com [38.192.182.225]) by homer.phoenix.org (8.9.1/8.9.1) with ESMTP id PAA15230 for ; Thu, 28 Jan 1999 15:34:34 -0500 Received: from hoser (jamie.a2t.com [10.69.11.74]) by azure.a2t.com (8.7.5/8.7.3) with SMTP id PAA30456 for ; Thu, 28 Jan 1999 15:34:30 -0500 Message-Id: <199901282034.PAA30456@azure.a2t.com> From: "Jamie Coleman" To: "Jamie" Date: Thu, 28 Jan 1999 15:44:31 -0500 Reply-To: "Jamie Coleman" Priority: Normal X-Mailer: PMMail 98 Professional (2.01.1600) For Windows NT (4.0.1381;3) MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Subject: Fwd: Re: [B5W] A Little Scenario To Try Status: RO ==================BEGIN FORWARDED MESSAGE================== >X-POP3-Rcpt: jcoleman@azure >Return-Path: owner-babylon5-wars@CSUA.Berkeley.EDU >Received: from soda.CSUA.Berkeley.EDU (soda.CSUA.Berkeley.EDU [128.32.43.52]) by azure.a2t.com (8.7.5/8.7.3) with ESMTP id PAA30196; Thu, 28 Jan 1999 15:04:42 -0500 >Received: (from majordom@localhost) > by soda.CSUA.Berkeley.EDU (8.8.8/) id LAA28425 > for babylon5-wars-outgoing; Thu, 28 Jan 1999 11:37:28 -0800 (PST) > env-from (owner-babylon5-wars@CSUA.Berkeley.EDU) >Received: from post.mail.demon.net (post-20.mail.demon.net [194.217.242.27]) > by soda.CSUA.Berkeley.EDU (8.8.8/) via ESMTP id LAA28406 > for ; Thu, 28 Jan 1999 11:37:22 -0800 (PST) > env-from (rob@battleaxe.demon.co.uk) >Received: from [194.222.153.49] (helo=battleaxe.demon.co.uk) > by post.mail.demon.net with smtp (Exim 2.10 #2) > id 105xFb-0001Cg-00 > for babylon5-wars@csua.berkeley.edu; Thu, 28 Jan 1999 19:37:15 +0000 >Message-ID: >Date: Thu, 28 Jan 1999 00:49:33 +0000 >To: B5wars list >From: Rob Hayward >Subject: Re: [B5W] A Little Scenario To Try >MIME-Version: 1.0 >X-Mailer: Turnpike (32) Version 3.05 >Sender: owner-babylon5-wars@CSUA.Berkeley.EDU >Precedence: bulk >Reply-To: babylon5-wars@CSUA.Berkeley.EDU >Delivered-To: babylon5-wars@csua.berkeley.edu > In message , Wraith writes >> Goal: >> To retrieve the remains of the ship. Each race sends an expiditiary >> fleet of ships to check it out, and just all happen to arrive at the >> same time. >(snip) > >Really interesting scenarion concept... I'm certainly interested in tryin= >g >it out, however I'd prefer some preconstructed fleets so that there isn't >any min/maxing going on... Also how do you determin where the scout is... >was that in here and I just missed it. Do you just put in it in the >center... do ships have to scann asteroids???? How about rolling a random asteroid, put down a paper marker for each one and on the back of one write an X. This would need an extra player though. Alternatively, use identical asteroid markers (from say the CGS) and mark the back of one. Shuffle and place randomly. -- Rob We eat for the one, we drink for the one. , , , We get fat for the one ===================END FORWARDED MESSAGE=================== - Jamie Coleman jcoleman@a2t.com -- End --