Adventure #0 - "The Smith Wesson"

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The group is in the city of Arrabar, and are about to head into a local pub when someone comes flying out the door and lands at their feet. ("Hey! They started without us!"). Well, most of the members end up being fined and tossed in jail. There they meet another member of the ill-fated brawl, a dwarf who introduces himself as Wesson. He explains that he is a smith and adept of Shaping Magics, and was in town trying to gather some help in retaking his Workshop, from which he was evicted by a rival Shaper. Enlisting the party's help, they set off up into the wilderness to the village where Wesson's shop is at, defeat the rival Shaper and his minions. They end up going against the enemy Shaper (who faints when a were-tiger with Walking Unseen on it pounces on him), 5 men-at-arms, and two stone golums. One stone golum is directed after the Mind Mage, who backfires a spell, gets cursed with amnesia, and then is told to "run away" - so he runs into the woods, leads the golum away, and gets lost. The other is directed to go after the Dwarf, but the fire mage entangles it in a Web of Fire. The Dwarf and Orc show their prowess by breaking and dropping swords, while the Halfling holds off the men-at-arms.

Fairly simple, primarily was an introduction to the new rules plus the world. Oh, and Shapers make great NPC contacts, of course.

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