DQ Campaign Chronicles

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Campaign newsletters: 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14...

Our Heroic >cough!< Adventurers:

Adventure #0 - "The Smith Wesson"
Intro adventure, Party becomes familiar with Arrabar, it's jails, and a mage.
Adventure #1 - "But You Didn't TELL Us She Was a Baroness...!"
Party has a run-in with a bandit leader who's looking for something.
Adventure #2 - "Captain of the Guard"
The party is enlisted by a Captain of the guard to help him uncover some political corruption.
Adventure #3 - "The Cult of Set (aka She Followed Me Home, Can We Keep Her?)"
Local Damsel Rescued. Cult Members Protest.
Adventure #4 - "The Mage Aldeberon (aka How to Treat Your Friends to a Good Funeral)"
Wesson hasn't been able to reestablish contact with one of his associates.
AG Times: Mind Mage dies while investigating eating habits of Zombies. Halfling explains, "It freaked me out, man! Heck, I was the only one of us who didn't faint at the sight of it! I turned around, and there's Max with his freakin' head in the freakin' zombie's freakin' mouth! He should have freakin' known better! That's just NOT something you freakin' do!"
Adventure #5 - "The Goblin Raid"
Goblin activity has been picking up lately. The party is sent to defend a nearby village.
Adventure #6 - "We've Got to Go BACK to Aldeberon's????!"
The party is sent back to Aldeberon's to look for a particular item.
AG Times: Fire Mage dies in bizarre accident during routine cavalry drill. "He jumped up, waving frantically, fire spouting from his fingers - I think he wanted to tell the horseman something...", remarked companion.
Adventure #7 - " 'Don't Feed The Demons' "
"You let the damn thing out! You put it back!"
Adventure #8 - "The Deranged Prince of Jhansibad"
Delusions of grandeur, paranoia, a gathering army, and a mysterious rescuer.
AG Times: Dwarf critically wounded, decides to retire. "I never realized adventuring was so dangerous! Shit! I nearly died!"
Adventure #9 - "Life as Caravan Guards"
You know, if the roads were safe, caravans wouldn't need guards.
AG Times: Mongo, Dwarf warrior, and Longfellow, Elf warrior/mage (E&E), join with party.
Adventure #10 - "Where in the World is Amar Das? (aka - the Setup)"
Trying to track down leads on the hermit everyone thought was dead, but there's someone who's trying to stop them!
AG Times: Orc dies while wrestling with a Mage. Investigation reveals No Foul Play involved. Dwarf warrior replies to queries, "Hey, it was a fair fight. It'd really suck going out like that, though. Killed by a Mage in CLOSE COMBAT! What's this world coming to when Mages start beating up on us Warriors? They should stick to their Magic, I say! It just ain't proper behavior! You don't see us Warriors casting spells, do you? We know our place in this world! Someone needs to put them in theirs!"
Adventure #11 - "Mages Have Cool Security Systems"
Invited to a mage's house, the party finds they have to break in.
AG Times: J. Cub, Orc warrior, answers ad in AG Posts: "Adventurers seeking leader, some experience required."
Adventure #12 - "One Orc, Two Orc, Red Orc, Blue Orc"
On the way to Amar Das' hermitage, we ran into an old friend from up North...
Adventure #13 - "YOU'RE Amar Das? (aka Orcs On Wolves? Weird stuff!)"
The adventurers have a mild disagreement with some Demon worshipping Orcs, and finally get to meet the mysterious Amar Das.
Adventure #14 - "The Homecoming Queen's Got A Gun"
The adventurers have to set a trap for a tribe of orcs chasing them, and then RUN.
Adventure #15 - "Mongo's Guide to Temple Etiquette: Chapter 3, Death Goddesses (aka - Shoot the Hostages!)"
Our brave lads take a slight detour, following the scent of treasure, and there they learn that Death Goddesses tend to have an odd sense of humor, and some people just don't show proper gratitude for being rescued!
AG Times: Kane, Earth Mage and Shapechanger, is finally in his element! After leading a daring escape from a temple dedicated to Kali, Goddess of Death and Destruction, Kane heroically gave his life to protect his companions from a band of orcs who had been led there to free them. "Yeah.. it was glorious. He went down fighting!" travel-companion Mongo added, "From what I hear, he single handedly took on a dozen orcs! I wish I'd seen it, but I was too busy relieving myself on the Goddess' alter."
 

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