DragonQuest Campaign Newsletter issue 9.0

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Where We Left Off..

Game Date: June 23

The party is about to leave Jhansibad in the company of a caravan to Ostapur. There are 3 wagons in the caravan, 8 guards, plus whatever party members are traveling. Guards are paid 5-pence/day, collectable upon reaching the destination. Travel time is expected to be 16 days.

One whole week has been spent laying low in Jhansibad, avoiding notice of the City Guard and healing up. The "Emperor" of Jhansibad has cracked down on security since one of his army camps was attacked, and the party members don’t want to be caught up in his insane schemes again (especially if recognized as having been at that camp).

The party’s currently goal is to reach Mirzapur and hopefully find some clue as to the whereabouts of the Mage Amar Das who became a hermit some 20 or so years ago.

Rumors & News of Current Events (top)

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Artifact Alert

There are many magical items throughout the world. Most are minor magical items such as charms, invested items, or simple enchantments. A few, however, are potent artifacts indeed. Ranking among these are the legendary weapons of Demon’s Bane and the Fire Bow of Rackhir. Demon’s Bane is an enchanted hand & ½ sword with a blackened blade. While it provides some benefit for the user against ordinary foes, it receives exceptional bonuses when used against Demons (such as automatic grievous injuries for significant hits on minor Demons). The Fire Bow of Rackhir is one of many Fire Bows that have been known to exist. These weapons appear to be normal bows, except that whenever the string is pulled back, an arrow of fire appears, which can then be shot as an ordinary arrow (with appropriate bonuses, of course). Rackhir’s Fire Bow was one of higher than usual power, and is appears as a longbow.


THE HORROR MOVIE SURVIVAL GUIDE (top)

(To help set the mood...)

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